module ``Project Euler - Problem 1`` =
open Xunit
open FsUnit.Xunit
let GetSumOfMultiplesOf3And5 max =
seq{3..max-1} |> Seq.fold(fun acc number ->
(if (number % 3 = 0 || number % 5 = 0) then
acc + number else acc)) 0
[<Fact>]
let ``When getting sum of multiples of 3 and 5 to a max number of 10 it should return a sum of 23`` () =
GetSumOfMultiplesOf3And5(10) |> should equal 23
module ``LightBulb Tests`` =
open Xunit
open FsUnit.Xunit
type LightBulb(state) =
member x.On = state
override x.ToString() =
match x.On with
| true -> "On"
| false -> "Off"
type ``Given a LightBulb that has had its state set to true`` ()=
let lightBulb = new LightBulb(true)
[<Fact>] member x.
``when I ask whether it is On it answers true.`` ()=
lightBulb.On |> should be True
[<Fact>] member x.
``when I convert it to a string it becomes "On".`` ()=
string lightBulb |> should equal "On"
type ``Given a LightBulb that has had its state set to false`` ()=
let lightBulb = new LightBulb(false)
[<Fact>] member x.
``when I ask whether it is On it answers false.`` ()=
lightBulb.On |> should be False
[<Fact>] member x.
``when I convert it to a string it becomes "Off".`` ()=
string lightBulb |> should equal "Off"
Thanks to Keith Nicholas
and Julian
from hubFS for this example!
module ``BowlingGame A game of bowling`` =
open Xunit
open FsUnit.Xunit
let (|EndOfGame|IncompleteStrike|Strike|Normal|Other|) (l, frame) =
match l with
| _ when frame = 11 -> EndOfGame(0)
| [10;s] -> IncompleteStrike(10+s+s)
| 10::s::n::tail -> Strike(10+s+n, s::n::tail)
| f::s::n::tail when f+s = 10 -> Normal(f+s+n, n::tail)
| f::s::n::tail -> Normal(f+s, n::tail)
| ls -> Other(List.fold (+) 0 ls)
let scoreBowls bowls =
let rec scoreBowls' frame l current_score =
let nextframe = scoreBowls' (frame+1)
match (l, frame) with
| EndOfGame(score) -> current_score + score
| IncompleteStrike(score) -> current_score + score
| Strike(score, l) -> nextframe l (current_score + score)
| Normal(score, l) -> nextframe l (current_score + score)
| Other(score) -> current_score + score
scoreBowls' 1 bowls 0
[<Fact>]
let ``with simple scores should get the expected score.`` () =
scoreBowls [1;2;3] |> should equal 6
[<Fact>]
let ``with a spare should get the expected score (spare).`` () =
scoreBowls [2;8;1] |> should equal 12
[<Fact>]
let ``with a strike should get the expected score (strike).`` () =
scoreBowls [10;1;2] |> should equal 16
[<Fact>]
let ``that is perfect should get a score of 300.``() =
scoreBowls [for i in 1..18 -> 10] |> should equal 300
[<Fact>]
let ``with spares in the last frame should get the expected score (spare in last frame).`` () =
scoreBowls ([for i in 1..18 -> 0] @ [2;8;1]) |> should equal 11
[<Fact>]
let ``with a strike in the last frame should get the expected score (strike in last frame).`` () =
scoreBowls ([for i in 1..18 -> 0] @ [10;10;1]) |> should equal 21
[<Fact>]
let ``with double strikes should add the score of the first strike to the score of the second.`` () =
scoreBowls [10;10;1] |> should equal 33
[<Fact>]
let ``that looks like an average bowler's game should get the expected score (example game).`` () =
scoreBowls [1;4;4;5;6;4;5;5;10;0;1;7;3;6;4;10;2;8;6] |> should equal 133
Namespace Xunit
Namespace FsUnit
Modul Xunit
aus FsUnit
val GetSumOfMultiplesOf3And5: max: int -> int
val max: int
Multiple items
val seq: sequence: seq<'T> -> seq<'T>
<summary>Builds a sequence using sequence expression syntax</summary>
<param name="sequence">The input sequence.</param>
<returns>The result sequence.</returns>
<example id="seq-cast-example"><code lang="fsharp">
seq { for i in 0..10 do yield (i, i*i) }
</code></example>
--------------------
type seq<'T> = System.Collections.Generic.IEnumerable<'T>
<summary>An abbreviation for the CLI type <see cref="T:System.Collections.Generic.IEnumerable`1" /></summary>
<remarks>
See the <see cref="T:Microsoft.FSharp.Collections.SeqModule" /> module for further operations related to sequences.
See also <a href="https://docs.microsoft.com/dotnet/fsharp/language-reference/sequences">F# Language Guide - Sequences</a>.
</remarks>
Modul Seq
aus Microsoft.FSharp.Collections
<summary>Contains operations for working with values of type <see cref="T:Microsoft.FSharp.Collections.seq`1" />.</summary>
val fold: folder: ('State -> 'T -> 'State) -> state: 'State -> source: seq<'T> -> 'State
<summary>Applies a function to each element of the collection, threading an accumulator argument
through the computation. If the input function is <c>f</c> and the elements are <c>i0...iN</c>
then computes <c>f (... (f s i0)...) iN</c></summary>
<param name="folder">A function that updates the state with each element from the sequence.</param>
<param name="state">The initial state.</param>
<param name="source">The input sequence.</param>
<returns>The state object after the folding function is applied to each element of the sequence.</returns>
<exception cref="T:System.ArgumentNullException">Thrown when the input sequence is null.</exception>
<example id="fold-1"><code lang="fsharp">
type Charge =
| In of int
| Out of int
let inputs = [In 1; Out 2; In 3]
(0, inputs) ||> Seq.fold (fun acc charge ->
match charge with
| In i -> acc + i
| Out o -> acc - o)
</code>
Evaluates to <c>2</c></example>
val acc: int
val number: int
Multiple items
type FactAttribute =
inherit Attribute
new: unit -> unit
member DisplayName: string
member Skip: string
member Timeout: int
<summary>
Attribute that is applied to a method to indicate that it is a fact that should be run
by the test runner. It can also be extended to support a customized definition of a
test method.
</summary>
--------------------
FactAttribute() : FactAttribute
val should: f: ('a -> #NHamcrest.IMatcher<obj>) -> x: 'a -> actual: obj -> unit
val equal: expected: 'b -> NHamcrest.Core.CustomMatcher<obj>
Multiple items
type LightBulb =
new: state: bool -> LightBulb
override ToString: unit -> string
member On: bool
--------------------
new: state: bool -> LightBulb
val state: bool
val x: LightBulb
Eigenschaft LightBulb.On: bool with get
val lightBulb: LightBulb
val x: Given a LightBulb that has had its state set to true
val be: ('b -> 'b)
val True: NHamcrest.Core.CustomMatcher<obj>
Multiple items
val string: value: 'T -> string
<summary>Converts the argument to a string using <c>ToString</c>.</summary>
<remarks>For standard integer and floating point values the and any type that implements <c>IFormattable</c><c>ToString</c> conversion uses <c>CultureInfo.InvariantCulture</c>. </remarks>
<param name="value">The input value.</param>
<returns>The converted string.</returns>
<example id="string-example"><code lang="fsharp"></code></example>
--------------------
type string = System.String
<summary>An abbreviation for the CLI type <see cref="T:System.String" />.</summary>
<category>Basic Types</category>
val x: Given a LightBulb that has had its state set to false
val False: NHamcrest.Core.CustomMatcher<obj>
val l: int list
val frame: int
val s: int
val n: int
val tail: int list
val f: int
val ls: int list
Multiple items
Modul List
aus Microsoft.FSharp.Collections
<summary>Contains operations for working with values of type <see cref="T:Microsoft.FSharp.Collections.list`1" />.</summary>
<namespacedoc><summary>Operations for collections such as lists, arrays, sets, maps and sequences. See also
<a href="https://docs.microsoft.com/dotnet/fsharp/language-reference/fsharp-collection-types">F# Collection Types</a> in the F# Language Guide.
</summary></namespacedoc>
--------------------
type List<'T> =
| op_Nil
| op_ColonColon of Head: 'T * Tail: 'T list
interface IReadOnlyList<'T>
interface IReadOnlyCollection<'T>
interface IEnumerable
interface IEnumerable<'T>
member GetReverseIndex: rank: int * offset: int -> int
member GetSlice: startIndex: int option * endIndex: int option -> 'T list
static member Cons: head: 'T * tail: 'T list -> 'T list
member Head: 'T
member IsEmpty: bool
member Item: index: int -> 'T with get
...
<summary>The type of immutable singly-linked lists.</summary>
<remarks>Use the constructors <c>[]</c> and <c>::</c> (infix) to create values of this type, or
the notation <c>[1;2;3]</c>. Use the values in the <c>List</c> module to manipulate
values of this type, or pattern match against the values directly.
</remarks>
<exclude />
val fold: folder: ('State -> 'T -> 'State) -> state: 'State -> list: 'T list -> 'State
<summary>Applies a function to each element of the collection, threading an accumulator argument
through the computation. Take the second argument, and apply the function to it
and the first element of the list. Then feed this result into the function along
with the second element and so on. Return the final result.
If the input function is <c>f</c> and the elements are <c>i0...iN</c> then
computes <c>f (... (f s i0) i1 ...) iN</c>.</summary>
<param name="folder">The function to update the state given the input elements.</param>
<param name="state">The initial state.</param>
<param name="list">The input list.</param>
<returns>The final state value.</returns>
<example id="fold-1"> Making the sum of squares for the first 5 natural numbers
<code lang="fsharp">
(0, [1..5]) ||> List.fold (fun s v -> s + v * v) // evaluates 55
</code></example>
<example id="fold-2"> Shopping for fruits hungry, you tend to take more of each as the hunger grows
<code lang="fsharp">
type Fruit = Apple | Pear | Orange
type BagItem = { fruit: Fruit; quantity: int }
let takeMore (previous: BagItem list) fruit =
let toTakeThisTime =
match previous with
| bagItem :: otherBagItems -> bagItem.quantity + 1
| [] -> 1
{ fruit = fruit; quantity = toTakeThisTime } :: previous
let inputs = [ Apple; Pear; Orange ]
([], inputs) ||> List.fold takeMore
</code>
Evaluates to
<code lang="fsharp">
[{ fruit = Orange; quantity = 3 }
{ fruit = Pear; quantity = 2 }
{ fruit = Apple; quantity = 1 }]
</code></example>
val scoreBowls: bowls: int list -> int
val bowls: int list
val scoreBowls': (int -> int list -> int -> int)
val current_score: int
val nextframe: (int list -> int -> int)
aktive Erkennung EndOfGame: int list * int -> Choice<int,int,(int * int list),(int * int list),int>
val score: int
aktive Erkennung IncompleteStrike: int list * int -> Choice<int,int,(int * int list),(int * int list),int>
aktive Erkennung Strike: int list * int -> Choice<int,int,(int * int list),(int * int list),int>
aktive Erkennung Normal: int list * int -> Choice<int,int,(int * int list),(int * int list),int>
aktive Erkennung Other: int list * int -> Choice<int,int,(int * int list),(int * int list),int>
val i: int